Опубликовано 06.05.2012 - 21:29
Но Gran Turismo 5 еще лучше
жирно
“Playing a fighting game means you’re studying a game down to individual pixels, animation frames, processor cycles, and its player (your opponent) down to behavioral patterns, tics, and state of mind — all in order to make the game as miserable as possible for the other person. Your job is to take the tools the designers have given you — characters with moves — and turn the game into a sheer mess of broken parts that no one ever wants to play again. “Look at what you’ve made, designer,” you say, “Do you think this imbalanced, hackneyed crap is worth pouring my life into? Try again.”